Beginning with Experimental versionĀ x.3369, it’s possible to clear trees appearing on the tracks in Open Rails. Not every route has this issue, but you’ll know it when you see it — Trees appear too close to the rails, in between the rails, in tunnel openings — anywhere a tree has no business being. If you run the same route in MSTS, the offending trees are nowhere to be found. So what’s going on?
When a route is built in the MSTS Route Editor, it’s possible to create “forest regions” — simple boundaries that define an area for trees to be automatically populated. If the tracks fall too close to, or even inside of, the boundaries of a forest region, MSTS will automatically suppress the trees that would intrude on the tracks. Open Rails doesn’t use the same method to separate trees from the rails, so some routes will display trees intruding on the tracks.
Early attempts to apply an algorithm to find and suppress tree/track conflicts where a forest region intrudes on the tracks could remove the trees, but incurred a heavy impact on frame rates. A recent re-evaluation of the methods has finally resulted in a successful means to prune away errant trees without adversely impacting frame rates or causing any other problems with scenery objects.